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Third job characters can increase stats up to 130 (up to 117 on baby classes). Stats start out with a base value of 1 and can be raised as far as 99 (up to 80 on baby classes). Since all stats start as a value of one, the starting stat of one essentially counts as a zero.Stats are the six fundamental character statistics that make (or break) a character. Stat points are gained with base level increases, the amount increasing with higher levels.
The STR value is also multiplied to the Weapon ATK value for even more damage increase.When using "melee-type" weapons such as Axes, Books, Daggers, Katars, Knuckles, Maces, Spears or when Bare Handed, every point of STR provides: Stat bonuses change depending on the job level of the player and the job class of the player.Strength: This stat affects the "melee" physical power of the character, allowing it to deal damage even if no weapons are equipped if a sufficient amount of STR is invested. The + (value) next to the farthest left stat number is the stat points added by the players job level bonuses, bonuses due to equipment, and bonuses due to passive and active player skills. If the player has an ATK of 0, the following would apply. We will continue developing this calculator to improve it Note: Please keep in mind that characters have perma buffs.The ATK stat is increased by 1 for each 3 LUK. Ragnarok Mobile Stat Calculator.
Does not affect Cast Time or Cast Delay but does shorten "animation delay" between castsVitality: This stat affects the endurance, HP, and restorative power of the character, allowing it to last longer against monsters and to regain more life with healing items. More details can be found in the entry for ASPD discussion. It can take between 1 and 20 AGI to increase ASPD by 1. Bleeding: -1% chance from being inflictedThe actual ASPD calculation depends on AGI, DEX, ASPD Potions and skills, the type of equipped weapon, and current job class. The following Status Effects: Decreases Vacuum Extreme duration by 0.04s.Agility: This stat affects the speed of the character in many aspects, allowing it to attack faster and dodge attacks more often.
Mode Cold: reduces chance from being inflicted, decreases duration by 0.1s.Every 200 of Max HP provides 1 more HP regenerated during natural HP Recovery.Effects of INT and DEX on the Cast Time for a normal spellIntelligence: This stat affects the mental power of the character, allowing to deal magic damage even if no weapons are equipped if a sufficient amount of INT is invested. Freezing: reduces chance from being inflicted, decreases duration by 0.1s. Burning: reduces chance from being inflicted, decreases duration by 0.1s. Deadly Poison: -1% chance from being inflicted, decreases duration (exact value unknown) Poison: -1% chance from being inflicted, decreases duration (exact value unknown)
SP Recovery rate +1 (only if INT past 120) Chaos: -2/3% chance from being inflicted Silence: -1% chance from being inflicted Blind: -1% chance from being inflicted, -1/15 second duration The following Status Effects: ( verify for renewal) Alchemists: Brewing success rate +0.05% (half the benefits of DEX and LUK)
Silence: slightly decreases from being inflicted Poison: slightly decreases chance from being inflicted (exact value unknown) Frozen: slightly decreases from being inflicted Blind: slightly decreases chance from being inflicted Blacksmiths: Forging success rate +0.1%Luck: This stat affects the fortune of the character in some aspects, allowing it to deal Critical hits more often, luckily dodging enemy attacks more often, among several other small bonuses. It is also the primary stat for "ranged" physical power, and the primary stat for decreasing cast time.When using "ranged-type" weapons such as Bows, Guns, Instruments and Whips, every point of DEX provides:When using "melee-type" weapons such as Axes, Books, Daggers, Katars, Knuckles, Maces, Spears or when Bare Handed, every 5 points of DEX provide:
Hunters: Auto- Blitz Beat rate +1% (requires a Falcon and the skill Blitz Beat) Stun: slightly decreases chance from being inflicted, -0.01 seconds duration Stone Curse: slightly decreases chance from being inflicted
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It is shown as A + B in the Status Window, where A represents the Soft MDEF and B represents the Hard MDEF. Hard DEF cuts damage relatively, whereas Soft DEF is an absolute reduction with that number.Magic Defense: The defense rating against magic damage. It is shown as A + B in the Status Window, where A represents the Soft DEF and B represents the Hard DEF. The Status Window does not show the total MATK used for the damage calculation.Defense: The defense rating against physical damage. The MATK as whole is affected by Element.
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Note: The chance cannot be below 5% (Except in WoE).
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